I am a freefalling, nature loving, god fearing, 3D artist. The creative streak in me has always pushed me over the edge and made me live my life the way I want. Giving meaning to innate objects from the time of it's conception until it's seen through to the end is my forte. I treat my work like my baby. It's my passion and that is what I live for. Photography is a close second and I love to capture images that speak for itself. Like they say, "An artist's work is never done."
Biography: Tenzin Kalden 9911948040 (Cell) firstname.lastname@example.org Objective: Animation artist seeking full time employment as a 3D modeler, renderer and texture artist within a company that would allow me to grow professionally. Dedicated, creative reliable and customer service oriented employee, visualizing staff opportunities to utilize knowledge of 3D graphics, Photoshop and Digital Photography. Highly trained in Photoshop editing, image manipulation, and image restoration. Very skilled in 2D and 3D animation. Skills: Software Knowledge 3D Max Photoshop ZBrush Adobe Aftereffects Matchover pro, Work History: Freelance 3D Modeler/ Renderer for Chicago based Retail Display Design Company 01/09/2007 – 20/ 09/ 2007 Kohler Toilet Seat Merchandising Project • Complex Toilet Seat Product Modeling, floor and wall display renderings, distortion of images to a flat piece. • Line drawings (dwg, dxf or eps) of top/ front/ side dimensions of the displays. Scene renderings, black and white drawings of front/ plan/ side elevation Videographer and Production for Dekhang Production’s Music Album entitled ‘Steps’. 12/04/2007 – 15/08/2007 • Videotaped songs and sequences of various regional artistes with Sony HDR FX7E. • Creating storyboards that depict script and narrative. • Field Production, Studio Production, Director, Camera Operator, Technical Director, Video Engineer, Master Control Operator, Post Production. 3D Animator/ Modeler and Texture Artist at Satellier Online Graphics, Noida 07/2005 – 12/2006 • 3D modeling and Character Animation. • Creating and modifying 3D models, primitives such as spheres, cylinders, platonic solids, etc. • Developing the timing and pace of a character’s or object’s movements during the sequence of images and ensuring they follow the audio and soundtrack requirements. • I also used software packages such as Photoshop, Flash, 3D studio max, Maya, Lightwave, Softimage and Cinema 4D. 3D Modeler and Texture Artist at Square Pixel Technology, New Delhi 06/2004 – 07/2005 • Developing mathematical and wire frame representation of 3 dimensional objects (living or innate) • Designing the visible surfaces that cover the architecture, environments, creatures, and objects in a 3D program. • Using methods such as photo manipulation, hand painting, flattening detailed models, algorithmic textures, and bump mapping. Educational Qualifications XIIth Mussoorie Homes School. CBSE. IInd Division B.A. (General) Goa University IInd Division Diploma in 3D Animation and Modelling from SPT Animation Academy, New Delhi Portfolio http://www.3dwhizkid.artistportfolio.net/ http://3dwhizkid.artistportfolio.net/index.php?secret=141&artist_id=13143 Other Interests: Modeling, Drawing, Movies, Cartoons, Photography.
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