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Since beginning to use the computer as a personal artistic tool in 1994 I tended more and more towards abstraction. Especially the game with geometric forms and the research into the visual and emotional possibilities of several graphic methods are of great interest for me. i.g. to work with fractals which are always the visualized solution of a complex mathematical problem - but viewed in isolation of mathematical questions and contents they are graphic patterns as a snapshot of the infinity. Drawing by algorithmus depends widely on coincidence. However generating and selecting of dynamic forms, their editing and coloring, is based on what psychologists may call "subjective perception". Mathematical art is - although it seems to be a contradiction in terms - a very intuitive and individual kind of work. My themes are human relations as well as personal and social conditions.
Biography: I was born 1948 in Wiedenbr?ck, Gemany.
Now I live and work in Verl, Germany.
After leaving school in 1967 with a secondary degree I concluded a professional education as a photographer and graphic designer.
At first I was an employee of Bertelsmann publishing house and worked some years in the publicity department of the Nobilia factory, a furniture and kitchens producer. Since 1976 I have been working as a freelancer for several publicity agencies and advertising departments and shaped every kind of publicity resources, like prospects, mailings, advertisements and product designs. As an example I cared for a club-journal for Radio T?l? Luxemburg (RTL) for several years.
In 1994 I discovered the computer - which had been that far only a working tool, as my personal artistic medium. I gained the necessary knowledge for it in a self taught manner. Between 1994 and 2002 I extended my activities on three fields:
1. The graphic work with own photos
Digitally edited photo-collages of flowers and landscapes, frequently completed with paintings, expressing the connection between the perceptible picture and imagination. Most of them have been awarded in the annually hold Corel World Design Contest.
2. The work with 3D-programs
3D-illustrations and landscapes in a surrealistic manner also digitally edited and supplemented with paintings.
3. Experimental and abstract works
Since beginning to use the computer as a personal artistic tool in 1994 I tended more and more towards abstraction. Especially the game with geometric forms and the research into the visual and emotional possibilities of several graphic methods are of great interest for me. i.g. to work with fractals which are always the visualized solution of a complex mathematical problem - but viewed in isolation of mathematical questions and contents they are graphic patterns as a snapshot of the infinity. Drawing by algorithmus depends widely on coincidence. However generating and selecting of dynamic forms, their editing and coloring, is based on what psychologists may call "subjective perception". Mathematical art is - although it seems to be a contradiction in terms - a very intuitive and individual kind of work.
My subjects are human relations as well as personal and social conditions.
Country: Germany
E-mail: digitalworlds@karinkuhlmann.de
Site: abstraXness-computerart